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I want you to do a few things, Traveler. These wards will help hold the curse at bay, limit the effects, or even set you up to fight it. If you trust me, you may not see the curse gone but you might not have to work so hard to get rid of it in the future.

I have assembled a list of spells or rituals for you. They may appear simple and mundane but they have worked for me. You see, I am also cursed. These are spells I cast regularly to make my own curse easier to deal with. I don’t pretend that the spells that keep my curse at bay will have the same effect on your curse, but my hope is that in trying my rituals you will find even the smallest success and learn from it. 

In the end, you should have your own spells, developed specifically for your own curse. The spells I provide you with here are a launching point. Try them out, see which ones work and which do not, experiment with them until you feel comfortable.

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Six Spells To Help With Your Curse.pdf 622 kB

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I love the reframing of self-care tasks as spells, this is perfect.

I just love it so much. Thanks for making this!

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Riverhouse Games has created magic with this cozy game, a magic we need in these dire times more than ever.

In this collection of Self-Care Exercises, we are reminded of the little things we take for granted in our daily lives.

The Six Spells focus our mind on the mundane and help us realize the magic in the little things.

5 Stars well deserved - alongside a Thank You for making this game!
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Six Spells To Help You With Your Curse is, in-universe, a series of rituals to help mitigate and combat the effects of a curse that has been placed upon you.

Out-of-universe, it's a way to ritualize self care and make it easier to do.

The PDF is 10 pages, with an extremely easy to read layout and a nice, comfortable cover. There aren't any illustrations inside, but ultimately this kind of emphasizes the text, and that really works for this game.

Six Spells' writing is its central strength. It sticks to its premise throughout, but never at a detriment to the reader. Physical chores are "Somata". Teeth are "mouth bones". Everything is couched in ritual terms, and the language is consistent, warm, and strikingly funny.

Overall, Six Spells is either a great read or a valuable self-care tool. It's a good game, and that's "good" in the ethics sense as well as the design sense.


Minor Issues:

-"collection of" isn't capitalized on the cover. This might be intentional, in which case disregard this note

This is so lovely! I think it'd be perfect for the Pleasant Dream Jam too!

https://itch.io/jam/pleasant-dream-jam